Narrow

Games first. Friction last.

Narrow is an object-centric Layer 1 built for games — low-friction player wallets, fast settlement, and an architecture that treats in-game assets as first-class objects.

A chain players can feel.

Most chains optimize for trading. Narrow optimizes for play: short confirmation loops, simple wallet flows, and object-native assets that map cleanly to inventory, items, and in-game economies.

The public testnet is live today so builders and players can create wallets, mint test NAR, move value, and inspect every transaction on Narrow Scan.

  • Player-first UX Seed wallets, faucet for testing, and sends that feel instant on a focused L1.
  • Object-centric state Coins and assets are owned objects — a natural model for game inventories.
  • Issuer-controlled NR20 Game studios can mint curated assets with clear authority, not anonymous spam.

Why Narrow exists for gaming.

Games need predictable settlement and assets that behave like items — not 20-click DeFi rituals. Narrow is designed as the home chain for that world.

Speed that matches play

PoA consensus with rapid block times so actions can resolve while players are still in the match.

Assets as objects

Transfer, split, and track holdings with an object store that mirrors how games already think about inventory.

Studio-ready tokens

NR20 lets issuers define WBTC-style or game-native assets with mint authority — built for controlled economies.

Built in Rust. Tuned for clarity.

Educational public testnet today — serious architecture underneath. Read the whitepaper for the full picture.

ConsensusPoA · HotStuff-style QC
GasNative NAR
TokensNR20 issuer assets
StackRust · object store